What makes a game people want to keep playing?

Games can sustain attention when play makes a clear idea easy to experience rather than explain. Connected challenges, immediate feedback and a coherent progression can turn participation into a memorable story. Rewards matter most when they reinforce what players are doing and why it matters.

Wide view of the botim booth at GITEX Global with a crowd around the game screens.

Games can turn a product story into participation

A game can work as a storytelling device when players learn through actions rather than through explanation alone. For botim money at GITEX Global, the experience was designed to show how people could earn, grow and spend money through play. Three connected touch-screen games gave passers-by a direct way to engage with the proposition in an environment where technical demonstrations and dense product screens competed for attention.

The experience used a simple progression: players earned, grew and spent money, with an in-game assistant supporting the journey. Storytelling and transitions linked the mini-games into one narrative, while a scoreboard summarised performance. This combination made the financial proposition more approachable without separating the game from the product story it was intended to communicate.

Sources: botim: Making Money Move Through Play, Why it pays to play in B2B

Build play around a clear progression

A game experience can hold attention when each activity contributes to a larger, understandable journey. In Money Moves, players moved through connected mini-games that represented earning, growing and spending money. The sequence made the platform's financial capabilities tangible by giving players an active role in the flow of money rather than presenting the capabilities as separate features.

Progression also needs continuity. Subtle transitions and a shared narrative connected the games, while an animated graphic and an in-game assistant added guidance and personality. A scoreboard then gave players a visible summary of their performance. These elements supported a short experience that was easy for event visitors to enter, follow and complete while keeping the central story clear.

Sources: botim: Making Money Move Through Play

Make rewards support the experience, not distract from it

Game-like rewards are most useful when they help players understand progress and reinforce the purpose of each action. In the botim money activation, the scoreboard summarised and ranked performance after players completed connected activities. It gave the experience a clear endpoint while remaining tied to the actions players had taken across the game.

The wider presentation also matters. The activation needed to feel playful enough to reflect botim's personality while remaining polished enough for a corporate technology setting. Simple, friendly messaging and controlled humour helped keep the experience approachable. When rewards, visuals or competition become more prominent than the underlying story, a game risks becoming an isolated attraction instead of helping people understand the product or idea behind it.

Sources: botim: Making Money Move Through Play, Why it pays to play in B2B

Stats

FAQs

What makes players spend money in a game?

Players are more likely to engage with spending when the game makes the flow and purpose of money understandable through play. In Money Moves, earning, growing and spending were represented as connected activities, so players could experience the journey rather than only hear about it. The value came from making a financial story intuitive and participatory.

What makes game-like rewards feel meaningful?

Game-like rewards feel meaningful when they reflect actions players have completed and clarify their progress. A scoreboard can summarise and rank performance after players take part in connected challenges. It is more useful when it supports the central narrative than when it becomes the entire focus of the experience.

What goes wrong when a product uses game-like rewards?

A product can lose clarity when game-like rewards overshadow the product story they are meant to support. In a busy event environment, a game needs to remain connected to a simple, understandable proposition rather than becoming a distraction. Linking activities, messaging and performance feedback to the same narrative helps prevent that disconnect.

How do I build meaningful rewards into a game?

Use rewards to make player progress visible while keeping every challenge connected to one clear story.

  1. Define the player journey

    Set out the actions players will take as a clear progression. Make each stage represent a meaningful part of the idea or experience the game is designed to communicate.

  2. Connect the challenges

    Link individual activities through transitions and a shared narrative. Give players enough guidance that they can understand how one challenge leads into the next.

  3. Reflect progress clearly

    Use a visible summary of performance, such as a scoreboard, after players complete the journey. Keep the reward tied to what players did so it reinforces the experience rather than distracting from it.